Dev log 3




Hello lords and ladies, this update cycle I've been focused on adding more <hashtag>fun to the game world, this includes more player adjacency, more game "feel", more world interaction, and added features to bring the world to life and increase emmerion. As always any images or gifs should be considered a work in progress.
Feasting!
First we have added a way for the player to host feasts in their kingdom. Feasts in medieval times were a great way for the nobility to reward loyal subjects, increase loyalty or engage in intrigue and scheming. In this game, feasts are a great way to gather your vessels in one location, improve relations with those attending (provided the feast wasn't terrible) or carry out possible murder plots on drunken subjects!
Wolf Attacks / Hunting
While exploring the wilds you may now run across some hungry wolves looking for their dinner - You! The number of wolves and their spawn locations are randomized in each new game, but the population of wolves will increase overtime if two wolves of the opposite gender mate. We have also added archery and arrow firing so you can take down animals from a safe distance. I plan to add more hunting animals later such as deer and bears. Note: I still need to add a hit animation to both the player and the wolves when hit, and an animal charge if under attack.
Technology Research
I've finished adding over 40 new technologies to the game that can be researched via a tech tree (UI work in progress), these technologies can unlock new buildings, weapons, abilities, or they can provide a boast to resource production. Both the player and the AI factions will research these technologies over the course of the game and falling too far behind could spell disaster for your kingdom. The amount of research points each kingdom produces can be increased by building / conquering new cities, or building scriptoriums and monasteries.
Perma Death
Once the health bar is empty, your character will now die properly. Upon death the game will check if you have an heir that can continue your game, if not your game is over!
Other Stuff:
- New food eating animations
- New bookreading animations and progress bar
- Building of castle walls and gates
- Writing / sending of letters and poems to NPC's
- Recieving messages from NPC's
Before Arthur
City building grand strategy meets open world RPG
Status | In development |
Author | Ashwood Games |
Genre | Strategy, Role Playing |
Tags | City Builder, Life Simulation, Open World |
More posts
- Dev log 2 - shop items and placement44 days ago
- Current state of the Game...56 days ago
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